![]() Wreckanoth - Kill Rakanoth at max level without crowd controlling enemies on Torment difficulty or higher.Don't Worry - Kill Rakanoth before killing any of his minions.Always Been There - Kill Rakanoth in a cooperative game.Upon killing both, the player receives a guaranteed Health Globe. Used automatically every X% of health (depends on difficulty). Summon Minions - summons two Soul Lashers.Less effective at melee range, but causes Knockback. Volley - Rakanoth channels a bombardment arc at a long distance, lobbing missiles that deal average damage.Blade Cleave - a more powerful melee attack, but it takes more time to prepare and can be avoided.If it backstabs (i.e the target was not facing Rakanoth at the time of impact), they are killed outright, but abilities that are guaranteed to absorb an attack rather than damage can prevent this for example, Wizard's Ancient Guardian Familiar at low health. Teleports towards the target, inflicting a heavy Physical damage hit (enough to one-shot a poorly armored hero). Teleport Charge - Rakanoth's iconic and most dangerous attack that can hit any player outside of melee range.Blade Strike - basic melee attack, hits for average Physical damage.On Torment difficulty, he has a hard Enrage timer: his Teleport Charge cooldown will be reduced to zero after 3 minutes. This puts each player at the dilemma of either suffering heavy damage in melee or running around and facing the risk of ranged attacks. However, this makes him even more dangerous since his most damaging abilities are used when far away from the player. Similar to Izual, he is also a heavy melee boss but doesn't move as much. Upon death, he has a chance to drop Hand of Despair. He must be defeated in order to free Auriel and complete " The Light of Hope". Rakanoth appears as a boss in Act IV of Diablo III. Diablo II: Resurrected Review - Pile Of Old Bones
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